about
a height field is a 3d rectangular mesh with randomly generated heights, creating a mountain like surface. for this group project, michelle was primarily responsible for the gui and the camera, as well as implementing the subdivision surface algorithm, which slowly curves the edges generating smoother surfaces, and the fractalization algorithm, which fractalizes the surface and (if done properly) gives it the appearance of a mountain range. she also implemented the nifty snow caps feature.
coded with c++, opengl, and fltk, and brain.
completed april 2007
extruder is a basic 3d opengl program in which you select the face of a cube and extrude it a certain length. you can also input a text file containing the vectors of points to draw the initial figure.
coded using c++, opengl, and fltk.
completed april 2007
dfa
completed, september 2007
coursework.
completed, march 2008